Date: 2015-10-20 07:16 pm (UTC)
Well, you could always use the caveat of "Jedi mind tricks only work on the weak-minded," etc. ("Your Jedi mind tricks won't work on me!")

PCs? Generally not weak-minded. Major "named" villains and allies? Generally not weak-minded. Random "mooks"? Weak-minded. And "weak-minded" doesn't necessarily mean "lack of smarts" or "lack of general willpower," per se.

In Savage Worlds terms, it might be the difference between Extras and Wild Cards. In game terms, if you want to go with a "mind control" power, it might mean something like, "Okay, you can affect large numbers of minions, but this power is going to be a mere nuisance AT BEST against the Big Bad." And if the Big Bad has it? "Okay, it means you can't call in the police or army to help, obviously, and you might need to subdue your sidekick if he hasn't yet gotten the 'Force of Personality' benefit." It might be the sort of power that is only taken as part of a *suite* of mind-related powers for PCs (so the mentalist isn't totally useless when up against the Big Bad).
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Conrad "Lynx" Wong

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