True. Even City of Heroes had a psionic-based power for controllers which allowed 'mind controlling' the enemies. It works there because it's a third person perspective and you can easily see status symbols floating over characters' heads.
But for a VR MMO, I just feel that the designers would have made the conscious decision to omit any power that would feel overly... wrong or bad when used against the players experiencing them in first-person perspective. Shackles? Players can still yell at their comrades, and they have a chance to break out of the bonds or other mutants might be able to free them. Paralysis or mind control? Much harder to deal with, especially if there isn't a clear line indication of the caster responsible for the effect. You lose feedback (rattling chains, cracking ice, etc.) when your character simply can't move or does things different from what you imagine.
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Date: 2015-10-20 07:33 pm (UTC)But for a VR MMO, I just feel that the designers would have made the conscious decision to omit any power that would feel overly... wrong or bad when used against the players experiencing them in first-person perspective. Shackles? Players can still yell at their comrades, and they have a chance to break out of the bonds or other mutants might be able to free them. Paralysis or mind control? Much harder to deal with, especially if there isn't a clear line indication of the caster responsible for the effect. You lose feedback (rattling chains, cracking ice, etc.) when your character simply can't move or does things different from what you imagine.