Oh my goodness. This is such an excellent adventure, with ALL THE FEELS. It's one of those rare things, a sequel that is better than the original game.
The only catch is that you won't really get the full nuances of the game if you haven't played the first one. But in general, I liked it a lot better and didn't need to resort to a walkthrough as I did in the original Dark Eye: Chains of Satinav game; sometimes I got stuck for a while but when I figured it out, I felt pretty darn smart.
There are no quicktime-action style bits. While set in a fantasy milieu, this isn't going to be basic swords-and-sorcery; you'll frequently have small spells that can affect your surroundings in subtle ways, such as Geron's own repair/damage things spell, and these get used in creative ways that make sense in context.
This is truly an epic storyline, told over 10 hours of gameplay or so, and while we begin with Geron's quest to help Nuri, the woman he loves, it quickly enters into another story, told five hundred years ago from the point of view of a princess, Sadja, out to make a name for herself fighting in the wars against the demons. What happened to her? To save himself in the present, Geron must uncover the mysteries of the past. There are revelations, there are plot twists, there are surprises and reversals, and yet at the end everything will fit together as neatly as a clockwork watch.
5 stars, but only for a discerning audience that is experienced with point-and-click adventures.
The only catch is that you won't really get the full nuances of the game if you haven't played the first one. But in general, I liked it a lot better and didn't need to resort to a walkthrough as I did in the original Dark Eye: Chains of Satinav game; sometimes I got stuck for a while but when I figured it out, I felt pretty darn smart.
There are no quicktime-action style bits. While set in a fantasy milieu, this isn't going to be basic swords-and-sorcery; you'll frequently have small spells that can affect your surroundings in subtle ways, such as Geron's own repair/damage things spell, and these get used in creative ways that make sense in context.
This is truly an epic storyline, told over 10 hours of gameplay or so, and while we begin with Geron's quest to help Nuri, the woman he loves, it quickly enters into another story, told five hundred years ago from the point of view of a princess, Sadja, out to make a name for herself fighting in the wars against the demons. What happened to her? To save himself in the present, Geron must uncover the mysteries of the past. There are revelations, there are plot twists, there are surprises and reversals, and yet at the end everything will fit together as neatly as a clockwork watch.
5 stars, but only for a discerning audience that is experienced with point-and-click adventures.