There's a very modest amount of story, enough to keep things going, but this game is very tightly focused on its core gameplay: you are presented with a modest number of things generating widgets; you assemble a number of devices to roll, push, rotate, sometimes destroy and sometimes weld together, these widgets until they form the desired output, and then you push the finished device out the door.
That's it in a nutshell! Where this game does much better than SpaceChem is that you are no longer constrained to a tight matrix. You can make huge sprawling devices, in three dimensions no less. Correspondingly, you are also rewarded (in terms of seeing where you rank on a histogram of solutions) by building faster solutions, smaller solutions, and solutions using fewer blocks. Also even though you have a relatively simple set of devices, over time you'll discover that these devices can combine for much more sophisticated functions. Some people have even implemented simple calculators with the factory mechanisms.
If you like puzzles and things that go whirr, buzz, and clank, then you should definitely check out Infinifactory. Definitely a five star game for me.
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That's it in a nutshell! Where this game does much better than SpaceChem is that you are no longer constrained to a tight matrix. You can make huge sprawling devices, in three dimensions no less. Correspondingly, you are also rewarded (in terms of seeing where you rank on a histogram of solutions) by building faster solutions, smaller solutions, and solutions using fewer blocks. Also even though you have a relatively simple set of devices, over time you'll discover that these devices can combine for much more sophisticated functions. Some people have even implemented simple calculators with the factory mechanisms.
If you like puzzles and things that go whirr, buzz, and clank, then you should definitely check out Infinifactory. Definitely a five star game for me.
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